I don't mean to be rude, but as someone who uses a contrast corrector, this page and the non-printer rule sheet are completely unreadable without one due to the text colour. I can't even read what I'm typing, I just have to pay attention to what keys I'm pressing.
If this is something you are interested in fixing, a lighter and less saturated text colour would be much more readable, such as a light pink. My contrast corrector adjusted the title to #FF757B and the small text to #FFB5B7 if that helps you at all.
Thanks for the advice, it didn't look too bad on my computer, and I'm not the best at choosing colors. I changed it according to your recommendations, maybe the colors aren't as nice, but they are much more readable, which is definitely more important. I hope that now not only you but also others will be able to have more fun playing my game.
Thank you! I'm so glad you were willing to fix it. The game looks promising, although it may be a while before I actually get to test it out since it requires more people than I typically have to play with. I'm excited to, though!
"if there is not a single black card, one die with a score of 4 or more is enough, but if a black card appears, it means that someone has sabotaged the task on purpose, and it is necessary 2 dice with a score of 4 or more."
I do not understand this part. "a score of 4 or more" on two dice is a (33/36) 92% chance of success, but if there's a saboteur then the test for success is or "a score of 4 or more" 92% again.
Indeed, the description can be a little confusing, the rule is that, if in voting pile is no black card, one die with a value of 4 or higher on it is enough, while when a black card appears, each die must be 4 or higher value. The dice results do not sum up.
← Return to game
Comments
Log in with itch.io to leave a comment.
I don't mean to be rude, but as someone who uses a contrast corrector, this page and the non-printer rule sheet are completely unreadable without one due to the text colour. I can't even read what I'm typing, I just have to pay attention to what keys I'm pressing.
If this is something you are interested in fixing, a lighter and less saturated text colour would be much more readable, such as a light pink. My contrast corrector adjusted the title to #FF757B and the small text to #FFB5B7 if that helps you at all.
Thanks for the advice, it didn't look too bad on my computer, and I'm not the best at choosing colors. I changed it according to your recommendations, maybe the colors aren't as nice, but they are much more readable, which is definitely more important. I hope that now not only you but also others will be able to have more fun playing my game.
Thank you! I'm so glad you were willing to fix it. The game looks promising, although it may be a while before I actually get to test it out since it requires more people than I typically have to play with. I'm excited to, though!
"if there is not a single black card, one die with a score of 4 or more is enough, but if a black card appears, it means that someone has sabotaged the task on purpose, and it is necessary 2 dice with a score of 4 or more."
I do not understand this part. "a score of 4 or more" on two dice is a (33/36) 92% chance of success, but if there's a saboteur then the test for success is or "a score of 4 or more" 92% again.
Indeed, the description can be a little confusing, the rule is that, if in voting pile is no black card, one die with a value of 4 or higher on it is enough, while when a black card appears, each die must be 4 or higher value. The dice results do not sum up.
Ah, so the odds go from 75% no-traitors to 25% with a traitor.
Yes, that's how it works, but if you want a more difficult game, you can choose the version where only 5 and 6 are successful.