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(+1)

I don't mean to be rude, but as someone who uses a contrast corrector, this page and the non-printer rule sheet are completely unreadable without one due to the text colour. I can't even read what I'm typing, I just have to pay attention to what keys I'm pressing.

If this is something you are interested in fixing, a lighter and less saturated text colour would be much more readable, such as a light pink. My contrast corrector adjusted the title to #FF757B and the small text to #FFB5B7 if that helps you at all.

Thanks for the advice, it didn't look too bad on my computer, and I'm not the best at choosing colors. I changed it according to your recommendations, maybe the colors aren't as nice, but they are much more readable, which is definitely more important. I hope that now not only you but also others will be able to have more fun playing my game.

(+1)

Thank you! I'm so glad you were willing to fix it. The game looks promising, although it may be a while before I actually get to test it out since it requires more people than I typically have to play with. I'm excited to, though!

"if there is not a single black card, one die with a score of 4 or more is enough, but if a black card appears, it means that someone has sabotaged the task on purpose, and it is necessary 2 dice with a score of 4 or more."

I do not understand this part.  "a score of 4 or more" on two dice is a (33/36) 92% chance of success, but if there's a saboteur then the test for success is or "a score of 4 or more" 92% again.

Indeed, the description can be a little confusing, the rule is that, if in voting pile is no black card, one die with a value of 4 or higher on it is enough, while when a black card appears, each die must be 4 or higher value. The dice results do not sum up.

Ah, so the odds go from 75% no-traitors to 25% with a traitor.

Yes, that's how it works, but if you want a more difficult game, you can choose the version where only 5 and 6 are successful.